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Read e-book online Buttonless : incredible iPhone and iPad games and the PDF

By Ryan Rigney

ISBN-10: 1439895864

ISBN-13: 9781439895863

ISBN-10: 1466514183

ISBN-13: 9781466514188

ISBN-10: 146651499X

ISBN-13: 9781466514997

ISBN-10: 146651535X

ISBN-13: 9781466515352

On the vanguard of the cellular gaming revolution are actual individuals with tales which are loopy, tense, hilarious, and, occasionally, heart-wrenching. Written by means of revered online game journalist Ryan Rigney, with a foreword via John Davison, Buttonless tells the tales of the folk in the back of the video games.

Rigney takes you on a journey that covers greater than sixty five of the simplest and such a lot liked iPhone and iPad video games, telling the never-before-heard stories at the back of them. in response to greater than a hundred specific interviews with a few of the largest names in iOS improvement, Buttonless chronicles the adversities that prime builders needed to conquer and grants various funny/interesting anecdotes from backstage of the iTunes App Store.

Examples include:

  • George Fan - Lead dressmaker of Plants vs. Zombies
  • Kris Piotrowski - Co-creator of Superbrothers: Sword and Sworcery EP
  • Jaakko Iisalo - Lead clothier of Angry Birds
  • Katherine Anna Kang - Head of identity cellular and Lead clothier of Doom II RPG
  • Justin Smith - writer of Enviro-Bear 2010
  • Paul Bettner - Lead clothier of Words With Friends
  • Simon Oliver - author of Rolando
  • Donald Mustard - Lead clothier of Infinity Blade

... and lots of others

You'll additionally learn:

  • The genuine origins of Angry Birds
  • How iOS severe darling Jet motor vehicle Stunts was born from one of many worst video games of 1999––Carmageddon 3
  • Canabalt
  • writer Adam Saltsman's bizarre obsession with jumping out of home windows

  • How the first-ever Iraqi online game went unpublished for twenty years sooner than changing into an iOS unique
  • The tweet that stored Words With Friends
  • The serviette drawing that turned the biggest-selling comedian booklet sequence at the App Store

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Additional info for Buttonless : incredible iPhone and iPad games and the stories behind them

Example text

Fun Facts Saltsman says that in retrospect, he’s very happy that McMillen intervened. He recognizes now that Tony Hawk 2’s con• There are 19 unique messages that can appear when a player dies in Canabalt. trol method worked for that game because it’s a slower-paced • Other things cut from Canabalt during game, whereas Canabalt focuses more on speed. The “hold to its development include branching paths charge” control method wasn’t going to work well for Canabalt in levels and the ability to slide.

Prise hidden in one of the game’s origiThis was probably a bit of an annoyance for Divine Robot’s nal 52 levels. Jaana Nykanen, who was pregnant with twins during Blobster’s • The Big and Powerful Corporation is run last phase of development. “It was quite a sight to see her deby the creatively named Blobzilla. • Other apps by Divine Robot include signing those evermore complex puzzles with her MacBook Eveningstar. sitting on top of that great big belly,” laughs Jönsson. Jönsson attributes the game’s prolonged development to a number of factors, including several investment discussions that wound up not materializing.

We went back to the drawing board and put together • Times downloaded: 200,000 another set of 20 levels—which proved too easy. ” In January, Divine Robot brought the game to Chillingo, which agreed to a publishing deal but recommended another six months of polishing and development. At this point, the game had gone from an expected six-week development cycle to an eighteen-month Blobster 33 time frame. Jönsson says that most of the levels had to be redesigned once again, with an emphasis on more enemies and • According to Jönsson, there’s a big surpower-ups.

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Buttonless : incredible iPhone and iPad games and the stories behind them by Ryan Rigney


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